Optimising Environmental Educational Narrative Videogames
نویسندگان
چکیده
منابع مشابه
Adaptive Units of Learning and Educational Videogames
In this paper, we propose three different ways of using IMS Learning Design to support online adaptive learning modules that include educational videogames. The first approach relies on IMS LD to support adaptation procedures where the educational games are considered as Learning Objects. These games can be included instead of traditional content to adapt the learning experience to the preferen...
متن کاملM Videogames as Educational Research Tools
ost reported effects of videogames particularly in the popular press appear to centre upon the alleged negative consequences. These have included my own research into video game addiction,1,2 increased aggressiveness,3 and the various medical and psychosocial effects.4 However, there are many references to the posit ive benefits of videogames in the literature.5,6 Research dating right back to ...
متن کاملBeyond Educational Videogames to Educational Systems-That-Incorporate Videogames: A Case Study of a System for Learning about Energy
A common goal for designers of educational videogames is to make learning fun. Unfortunately, the result is often a game that tries to combine the fun aspects of videogames with learning elements, but that is neither fun nor effective for learning. In this paper we present our discovery of an alternative approach— a system that combines both education and entertainment, but that separates them ...
متن کاملOptimising environmental risk assessments
R egulated products such as genetically modified organisms (GMOs), plant protection products (PPPs) or feed additives for livestock are subject to an environmental risk assessment before they can be approved for use in agriculture. This assessment aims to evaluate any possible risk that the deployment of such products may pose to the environment. Robust environmental risk assessments require an...
متن کاملFirst things first: design principles for worthwhile educational videogames
Three design principles are advanced for multi-user educational videogames. First, they should support situative embodiment in academic knowledge, where personally meaningful activities and coherent narratives foster collective engagement. Second, they should offer multiple levels and forms of meaningful assessment and the opportunity to succeed, fail, and try again. Third, they should provide ...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Journal on Computing and Cultural Heritage
سال: 2020
ISSN: 1556-4673,1556-4711
DOI: 10.1145/3424952